![]() ![]() One active skill I´ve invested more into, sandstorm, certainly had nothing on glaive throw.Īs for the game as a whole, I´d say it has a very good itemization (except for the "uniques" which I felt weren´t unique enough), good combat presentation (fluid, flashy, etc) and quite solid attribute/skill system, but mediocre skills (both in terms of balance and "fun", by fun I mainly mean player being encouraged to utilize bigger portfolio of´em), is too long for its own good (I´d prefer they´d cut out the second act altogether and fleshed out the others more instead) and has hilariously half-assed story and lore elements, even for the subgenre (not that I think the subgenre is an excuse to have an uninteresting gameworld and story).Ī net result was a quite fun diversion overall, but not memorably so, though I´m saying that as someone who isn´t really a fan of the subgenre in the first place. I´ve finished the game at L54 and, due to the gating system in place, the payoff for investing into the higher level skills would likely come too late, if ever. Barely any skills available at later levels were enticing enough for me to look forward to unlocking them and when I finally invested in some of these I was usually disappointed. Maybe it´s a consequence of me not really thinking the build possibilities through, but my impression is that, at least when it comes to the outlander class, the skills rather suck. I invested more points in some other skills as well (sandstorm, stone pact, repulsion hex), but these turned out to be redundant. Besides few points in dodge mastery, a point in rune vault ("1 point wonder") and mana-steal-on-hit gems on my pistols that was really all I needed. I´ve played a pistol dual wielding outlander on veteran, put most points in dexterity, then focus, then vitality, then strength.Īlong with rapid fire and glaive throw I was also upgrading long range mastery and akimbo whenever I could. Overall, it's easy, but not boring kind of easy, rather fun and relaxing kind.Ĭlick to expand.That´s pretty much what I´ve started and finished the game with. Means that I'm using an equipment higher than my level which makes me kinda overpowered for monsters which are mostly scaled to my level.Īlso there are various other reasons like low price for resurrection after dying ( Even if you choose the resurrect in town option, you can get back wherever you were pretty quick ), strong pets, overpowered skills. For example, I'm using a level 20 staff because of my high focus. Third, items that require high levels can also be used if you have the right stats. Second, enemies that might be any kind of danger ( like mini-bosses and bosses) are usually slow compared to the player's speed and they're easy to dodge. Every time things get a little bit rough, I just need to press the "1" key and my character is back in the business. Means that weakest health potion ( which is really cheap too. Click to expand.Easiness of the game comes from various things.įirst, generous health potions. ![]()
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